The average classroom experience has changed dramatically in the last 20 years. The standard “note-taking from a projector, turning in worksheets the next day and taking computer-scanned multiple-choice tests” approach to education has been slowly going by the wayside, as a result of both existing and ongoing research in the education field. In its place, project-based learning (PBL), Social/Emotional Learning and other new approaches have slowly become the norm, as well as the embracing of individual education plans (IEPs) for students who need them. It is in this new educational environment where new visual learning tools and other related tools are being implemented in the average classroom on a daily basis, especially in secondary education.
The proof of concept has been positively demonstrated over and over again with dozens of both case studies in private industry and academic investigations into the practice of visual learning approaches to K-12 education. Part of the allure and efficacy of visual learning tools are the wide variety of applications that can be used. There are a number of visual learning tools that can be used regularly in the classroom and other learning environments, from various types of equipment, such as 3D printers, lamination machines and die-cut printers that work in tandem with specialized interactive learning programs and courses. These programs are designed for a wide variety of educational subjects and grade levels, such as CTE and STEM courses, with additional courses that are available for early childhood units and for long-distance learning.